Plaza Fountain
A three-tier plaza fountain, and the point of the piece is where the water LANDS. Jets arc from the finial, each basin overflows its rim as a full 360-degree sheet, and a ring of low jets throws arcs across the pool. None of the falling water is animated by hand: every drop is a real particle that collides with a disc collider laid on each basin's water surface, and every contact fires a Collision sub-emitter that bursts the splash exactly at the point of impact. Because each collider is a disc of the authored basin radius, water that clears a rim genuinely misses it and falls to the tier below - the cascade is a consequence of the geometry, not a scripted hand-off. Press S to switch the splash off and watch the streams keep falling into silence. Harp, celesta and glockenspiel - all sampled instruments.

Concept prompt
A grand tiered stone fountain in a sunlit town plaza at golden hour: three stacked scalloped limestone basins on a carved central column topped with a small bronze finial, clear water arcing up from jets around the top tier and spilling in bright sheets from each basin rim down into the wide pool below, fine white spray and splash bursting where every falling stream strikes the water, mist drifting in the low sun, the pool surface rippling and throwing light, worn flagstone paving with scattered coins and pigeons around the base, dark cypress and warm ochre town facades behind, long golden shadows across the square, joyful plaza-at-evening mood, high-end stylized 3D game render, no text, no watermark, no UI
