Signal Box
A Victorian railway signal box on a night shift. The lever frame along the window is not scenery — it is the game. Trains come down the approach with a booked road, and you have until each one reaches its home signal to set the points and pull the signal off. Right road and a clear signal and it runs through; wrong road, or a signal left at danger, and it is a fault against your shift. Three faults and you have lost it. The levers throw the point blades and swing the semaphore arm out in the yard, the block dials answer, and the oil lamp is the only real light in the room. The engine question underneath was whether a WORLD-SPACE canvas — a UI panel that lives in the scene rather than pasted on the screen — renders at all in a build assembled entirely from code.

Concept prompt
A Victorian railway signal box interior at night looking out over a busy junction: in the foreground a polished oiled lever frame of tall painted signal levers in red, black and blue standing in a row along the window, a brass block-instrument shelf with dials and a bell above them, an oil lamp throwing warm light across the varnished timber and the signalman's log book; through the tall windows the junction beyond falls away into blue night — converging steel rails catching the light, point blades and switch rodding, semaphore signal posts with red and green spectacle lamps glowing, a distant locomotive's headlamp and lit carriage windows, wet gravel ballast and telegraph poles receding into fog, warm brass and lamp-amber against deep blue night and cold steel, quiet concentrated mood, high-end stylized 3D game render, no text, no watermark, no UI
