Editing your build
Change wording, pictures and layout yourself — without going back through chat.
Opening the editor
Open a finished build's preview and press Edit. Where that takes you depends on what you built:
| What you built | What Edit opens |
|---|---|
| Website, PWA, browser extension, desktop app | In-place editing, right on the preview |
| Game | The Studio scene editor, in a new tab |
| Mobile (Expo) app | A dialog listing every piece of wording in the app |
Text, pictures and blocks
- Text — click any wording and retype it.
- Pictures — click an image to replace it. Upload from your device, or paste an address. An uploaded file is copied into your build, so it keeps working after you publish.
- Whole blocks — hover a section, header, footer or list and a small toolbar appears with move up, move down, duplicate and delete.
Text and picture changes save together when you press Save. Moving, duplicating and deleting apply immediately and refresh the preview, so what you see always matches the underlying file.
What happens to your code
Edits change the real source files — this is not a preview overlay. Your changes carry through to the published site, a deploy to your own server, the ZIP download, and rebuilt installables for extensions and desktop apps.
Every save writes a timestamped backup first and keeps the ten most recent. Untouched markup is left exactly as it was, so an edit never reformats the rest of the page.
Editing a game's world
A game's world is described by a scene file the game reads when it starts, so Studio edits the actual world and no game code is touched.
- Select — double-click something in the viewport, or click its row in the Hierarchy. Hold Shift to select several and move them as a group.
- Move, rotate, scale — drag the handles or type exact numbers. Snapping cycles through grid sizes so things line up.
- Replace, duplicate, delete, add — swap in one of your own models; new models are size-matched to what they replace and checked against the game's budget.
- Lighting — set background, ambient light, sun and fog, previewed as you go.
- Play — dock the running game beside the viewport; it reloads each time you save.
Nothing reaches the game until you press Save scene. Undo covers moves, additions and deletions. To take back an asset swap, use Restore backup, which steps back through the last ten saves.