Docs · Working on a build

Editing your build

Change wording, pictures and layout yourself — without going back through chat.

Opening the editor

Open a finished build's preview and press Edit. Where that takes you depends on what you built:

What you builtWhat Edit opens
Website, PWA, browser extension, desktop appIn-place editing, right on the preview
GameThe Studio scene editor, in a new tab
Mobile (Expo) appA dialog listing every piece of wording in the app
Framework sites and dynamic server apps are not edited this way. Their pages are produced at build time, so a direct edit would be overwritten by the next build — ask for the change in chat instead.

Text, pictures and blocks

Text and picture changes save together when you press Save. Moving, duplicating and deleting apply immediately and refresh the preview, so what you see always matches the underlying file.

What happens to your code

Edits change the real source files — this is not a preview overlay. Your changes carry through to the published site, a deploy to your own server, the ZIP download, and rebuilt installables for extensions and desktop apps.

Every save writes a timestamped backup first and keeps the ten most recent. Untouched markup is left exactly as it was, so an edit never reformats the rest of the page.

The editor changes content, not code. It will not insert scripts, embedded frames or link handlers, and if a page builds its content with JavaScript at runtime the save is declined rather than writing something that would not survive a reload.

Editing a game's world

A game's world is described by a scene file the game reads when it starts, so Studio edits the actual world and no game code is touched.

Nothing reaches the game until you press Save scene. Undo covers moves, additions and deletions. To take back an asset swap, use Restore backup, which steps back through the last ten saves.

Replace and Add offer models from your Workbench, so upload what you want to use before you start. Anything you hide or lock in the Hierarchy cannot be clicked in the viewport.