Unity Lab / The Bakehouse
Mini-game · Full Pipeline

The Bakehouse

Six loaves, one oven, one peel. Every loaf is baking right now whether you touch it or not - deep in the oven it darkens fast, at the mouth slower, out on the hearth it barely moves - and you cannot be at two of them at once. Press 1-6 to pick a loaf, W to push it deeper, S to draw it out; take it all the way to the cooling rack to call it done. Pull it early and it is pale, leave it deep and it goes dark, forget it entirely and it is lost. The crust colour IS the readout: all six loaves are one mesh sharing one material, each browning on its own through a property block.

AI concept painting
1 · AI concept
Concept prompt

A village bakehouse before dawn: a domed brick oven with its iron door swung open and a deep orange fire glow inside, round loaves at different stages of bake ranged on the hearth, a long wooden peel leaning by the mouth, a floured oak trough and scattered flour dust catching the light, cool blue pre-dawn light from a small window, warm firelight dominating.

Blender studio render
2 · Blender render (code-modeled)
Tap once for sound - 1-6 picks a loaf - W pushes deeper - S draws it out - R new shift Open fullscreen ↗
Made by AI, compiled by the real Unity 6 engine. This lab has seven mini-games and FOUR of them are the same shape - gather N things before a meter fills. Nothing here was a system that fails continuously without you, where the verb is tending rather than collecting, so this one takes the peel out of your hands in the only way that matters: there is one of it, and six loaves. The art rests on something measured before any of it was modelled. Every piece this lab has shipped gives objects individual colours by CLONING a material for each one - five cycles running, never questioned. The standard alternative, a property block written onto one shared material, had never been tested here at all. Twelve tiles off a single material came back with twelve distinct colours, pixel-identical to cloning, against a control of one - so the six loaves here are one mesh and one material, and each browns on its own. That is not an optimisation detail: the crust colour is the only readout the game has, and a player who never reads a word of the panel can still see which loaf is about to be lost.