Unity Lab / Crate Yard
Vehicles · Working Vehicle

Crate Yard

A small industrial yard at golden hour: drive a forklift, lift a loaded pallet, and deliver it into a numbered steel rack. WASD/arrows drive, Q/E raise and lower the forks, SPACE picks up a pallet when the forks are low and lined up under it, and places it when carrying and lined up over an empty slot. Every other vehicle piece in this lab (rally cars, a canal narrowboat, a harbor tug, a mountain cog railway, a drift hovercraft, a banking seaplane) is a pilot/steer/race verb - this is the family's first WORKING vehicle, where the challenge is precision placement under real kinematic steering rather than speed or handling.

AI concept painting
1 · AI concept
Concept prompt

A small outdoor industrial crate yard in the late afternoon, warm golden light: a yellow forklift with its forks lowered parked beside a stack of loaded wooden pallets stacked with crates, an empty numbered steel target rack in the background waiting to be filled, chain-link fence at the yard's edge, stacked wooden shipping crates and pallets scattered around, worn concrete ground with oil stains and tire marks, warm late-afternoon sky, high-end stylized 3D game render, no text, no watermark, no UI

Blender studio render
2 · Blender render (code-modeled)
WASD/arrows drive · Q/E forks · SPACE pick up / place Open fullscreen ↗
Made by AI, compiled by the real Unity 6 engine. The forklift's mast and forks are a separate glb rig, code-parented under the chassis and slid along a measured lift range every frame rather than sharing one rigid mesh - the fork tips' world position is what every pickup/placement check is measured against. Carrying a pallet is driven manually (position tracked each frame relative to the fork tips, not a true Unity Transform parent) to sidestep scale-inheritance surprises. Driving itself is a simple kinematic controller rather than full WheelCollider suspension - this piece is about precision placement, not handling, and gravel-stage already proves the WheelCollider path elsewhere in this family.