Firefly Meadow
A small night clearing: a lit lantern and an open mason jar on a wooden crate, tall grass and silhouette trees ringing the space. Fireflies drift through it as soft additive glow - a ParticleSystem driven entirely by hand, per particle, every frame, rather than the built-in velocity modules. Hold SPACE to open the jar's lid; fireflies that wander close enough drift in, and the jar itself lights up brighter with each catch, tracked on a HUD counter. Both the lantern and the jar are lit by real point lights offset off-center, not by the glb's own baked emissive material - glTF emissive does not render as HDR glow through this pipeline's import path, a lesson paid for by earlier pieces in the lab.

Concept prompt
A small clearing in a dark meadow at night, a lit iron lantern with a warm glowing glass body sitting on a rustic wooden crate, an open empty mason jar with a wire bail handle beside it waiting to catch something, dozens of soft glowing firefly bokeh lights scattered through the frame at varying depths and sizes, dark silhouette trees at the clearing's edge, tall grass silhouettes in the foreground, a deep blue starry night sky above, warm lantern light against cool moonlight, high-end stylized 3D game render, no text, no watermark, no UI
