Unity Lab / Lockbench
Props/Sets · Kit Coherence

Lockbench

A locksmith's workbench at night, lit by one candle: select a pin with 1-5, hold SPACE to push it toward its shear line, and let go inside the zone to set it — overshoot and it springs back to zero, the same tension-and-feel loop as real single-pin picking. Set all five and the plug turns. Behind the vise, a wall of eighteen hung keys is this cycle's PROPS/SETS test: three authored silhouettes with per-instance rotation, scale and finish jitter, so the kit reads as one coherent wall rather than one shape copy-pasted.

AI concept painting
1 · AI concept
Concept prompt

A locksmith's workbench at night: a heavy oak bench with an iron vise gripping a half-disassembled brass door lock, loose pin tumblers and springs scattered on a felt cloth, a wall behind hung with dozens of keys of different shapes on iron hooks and pegs catching warm candlelight, a small brass candle lamp casting a tight warm glow, magnifying loupe and thin tension-wrench picks laid out, a few more lock cylinders and a padlock nearby, dark stone workshop wall, high-end stylized 3D game render, no text, no watermark, no UI

Blender studio render
2 · Blender render (code-modeled)
1-5 select pin · HOLD SPACE push · R remount a fresh lock Open fullscreen ↗
Made by AI, compiled by the real Unity 6 engine. The wall behind the vise carries this cycle's PROPS/SETS test: eighteen keys hung from three authored silhouettes (differing bow shape, shaft length and tooth count), alternated between a worn-iron and a polished-brass finish, with small per-instance rotation and scale jitter — a kit read as one coherent object family, not one key mesh instanced eighteen times identically. The lock itself runs a real single-pin-picking model: each of the five pins has its own randomly-placed shear-line zone, re-rolled on every R, so the solution is never the same lock twice.