Tide Crab
A tide-pool beach at golden hour: a crab that moves the way real crabs do. A/D (or the arrow keys) strafes it sideways along its own body axis — a real six-legged tripod wave gait, not a walk cycle turned on its side. W/S repositions up and down the beach to reach shells scattered off the sideways line. SPACE pinches a shell when it's in claw range. Every other character piece in this lab faces forward — a pony that walks and runs, a heron that strikes, an otter that swims nose-first, a snowman that hops, a wind-up robot that waddles, a beekeeper with a walk/run gait. This is the family's first sideways locomotion type.

Concept prompt
A tide-pool beach at low golden-hour light: wet rippled sand catching warm reflected light, a few scattered seashells and a piece of bleached driftwood, a red-orange crab mid-skitter with both claws raised defensively, small tide pools reflecting the amber sky, gentle surf line in the soft-focus background, high-end stylized 3D game render, no text, no watermark, no UI
