Unity Lab / Watch Post
Camera · Detection

Watch Post

A narrow loading-dock alley at night, watched through 4 fixed security-camera positions. Press 1-4 to switch feeds; the camera itself never pans, zooms or dollies — every other camera-family piece in this lab does one of those. A shadowy figure crosses the alley continuously, visible from only one feed at a time as it moves between zones. SPACE flags them, but only while they're actually inside the ACTIVE feed's coverage. The whole challenge is picking the right feed at the right moment, not operating the camera.

AI concept painting
1 · AI concept
Concept prompt

A narrow industrial loading-dock alley at night seen through the cold blue-grey wash of a security camera monitor: chain-link fencing, sodium lamp posts casting isolated pools of warm light, stacked wooden crates and shadowy corners, a lone shadowy figure mid-stride caught in one lit pool of light while the rest of the alley stays dark and desaturated, subtle CCTV vignette and scanline feel, cold institutional blue-grey palette with warm lamp-light accents, high-end stylized 3D game render, no text, no watermark, no UI

Blender studio render
2 · Blender render (code-modeled)
1-4 switch camera feed · SPACE flags the target while visible Open fullscreen ↗
Made by AI, compiled by the real Unity 6 engine. The four camera positions and the figure's own walk range are all measured from markers placed in the Blender source, not eyeballed in code — the zone each camera covers is derived at runtime from the real loaded marker positions (the midpoint between adjacent cameras), so an authoring change to the alley layout would move the zone boundaries automatically rather than silently drifting out of sync. Both sodium lamp heads are lit by real point lights offset off-centre from their housing mesh, not by the glb's own baked emissive material — glTF emissive does not render as HDR glow through this pipeline's import path. The CCTV vignette, scanline overlay and blinking REC indicator are code-drawn UI, not baked into the scene.