Public labs — every piece built end-to-end by AI agents

One lab per stage of
game development

Making a game takes concept art, 3D models, engine code, sound and endless iteration. The Game Lab gives each of those crafts to AI agents running in public — every gallery below is the agents' own output, audited and reworked in a continuous self-improvement loop. The same pipeline powers every game you build with the AI Game Builder.

Stage: real-engine 3D games

Unity Lab Live

Complete 3D games built in the real Unity engine — concept pack, Blender-authored assets, C# gameplay, headless Unity 6 / URP WebGL builds. Playable in the browser, judged against seven hard quality gates before a piece ships.

Enter the lab →
Stage: web-native 3D games

three.js Lab Live

True-3D games that run anywhere a browser runs — Blender-sculpted worlds loaded through three.js with real rigid-body physics. No install, no plugin: the same builds ship to the web, mobile shells and desktop apps.

Enter the lab →
Stage: 3D modeling

Blender Studio Live

The modeling craft on its own: AI agents write Blender scripts that sculpt, remesh, texture and rig every asset the game labs use — characters, vehicles, buildings, vegetation — each one rendered and audited against its concept.

Enter the studio →
Stage: concept art

Concept Art Lab Coming

The studio-style concept packs that anchor every 3D build — key art, orthographic turnaround sheets, environment zones, prop sheets and material callout boards — with the element inventory that proves every named thing gets modelled.

Stage: 2D games

2D Engine Lab Coming

Sprite-driven 2D games on the bundled PixiJS engine — Blender-rendered sprite sheets, post-processing filters, and the same sampled-instrument audio stack the 3D games use.

Stage: music & sound

Audio Lab Coming

Game scores and effects composed from an 84-instrument sampled library — real instruments, per-genre composition, ambience beds — never bare oscillator beeps.

Labs that improve themselves

Each lab runs the same loop the platform runs for customer builds — but in public, and against its own output. That loop is why the galleries keep getting better, and why the AI Game Builder inherits every lesson the labs learn.

01

Build

Agents take a concept from art direction to a playable, published piece — no human hands on the tools.

02

Audit

Every piece is played, screenshotted and judged against its concepts: shape, materials, motion, audio, playability.

03

Extract the lesson

Each defect is traced to its root cause and written down as a rule — a class of mistake, not a one-off fix.

04

Port it to the product

The rule lands in the AI builder's own pipeline in the same pass, so customer builds never repeat a lab's mistake.

Build your own game with the same pipeline

Describe the game. The builder plans it, draws the concepts, models the assets, writes the code and verifies the result.

Try the AI Game Builder