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Docs · Building games

Building games

Create a playable project, inspect the world and test the experience.

Choose a game and a target

Describe the core mechanic, controls, viewpoint and intended device. Browser game stacks and dedicated Unity, Godot, Defold and Cocos project handlers cover different kinds of work. Available exports depend on the configured engine and workers.

Build the experience

A game can combine code, artwork, models and audio. Supply your own assets or describe the intended visual direction. Review what is included in the output rather than assuming every brief produces every kind of asset.

Check the gameplay

Game-specific verification can exercise menus and controls and examine playability. Inspect the reported results and play the build yourself. An automated check cannot establish that every game state or device works.

Edit the world

Supported games expose authored scene data to Studio. Use the available selection, transform, lighting and asset controls, then save and test the result. Runtime-spawned objects and game logic may still require changes in chat.

Prepare to share

Use a supported browser preview or export. Networked play needs an appropriate backend and game implementation. Review the target-platform requirements before planning a native release.