Agent teams · Idea to product

One sentence in.
A verified product out.

Websites, web apps, 2D and true-3D games on real engines, Android and iOS apps, desktop apps, browser extensions. Committed to its own art direction, built end to end, then attacked by fifteen verification layers before you ever see it.

Start a build

A plan you approve, not a surprise

The planner chats through your idea, asks the questions that matter, and proposes a concrete plan — pages, features, build type. Nothing runs until you approve it. Then a design director commits palette, type and mood, so the same prompt never looks the same twice.

AI Builder · new chat
"A booking site for my yoga studio with class schedules and online payments"
Proposed plan — Yoga studio siteAwaiting approval
5 pagesschedule + bookingStripe paymentsart direction: warm sand / sage
Approve & generateAdjust

Watch it build, for real

A live feed streams every phase — concept art for games, Blender-modeled assets with motion-capture animation, sampled-instrument audio, the code itself. Real engines (three.js, Unity, Godot, Defold, Phaser) do the heavy lifting where the build calls for them.

Build #212 · running
Concept pack7 sheets — key art, turnaround, zones, props, materials
Blockoutplayfield validated by play before any art
Blender assetshero model · baking normal maps · mocap walk cycle
Game code + audioqueued

Fifteen layers attack it before you see it

Functional flows, code review, security, links, SEO, accessibility, visual quality, playability, asset budgets, concept fidelity, the build’s own self-test and more. Findings feed an auto-fix loop that repairs and re-verifies — what reaches you already survived the gauntlet.

Verification — build #212Passed
Functional + self-testall flows assert clean
Security · links · SEO · a11y0 blocking findings
Visual + playability judges2 findings → auto-fixed → re-verified
Concept fidelity + asset budgetsmatches its own art direction

Iterate without fear

Keep talking — every change builds a new version you can roll back. Compare versions side by side, keep what worked, discard what didn’t. The chat is the whole workflow; the history is always yours.

v4 — currentdark mode + faster checkout
Live
v3new gallery layout
Roll back
v2booking flow added
Roll back

How it runs

01

Describe

A sentence — or a research brief with its MVP scope attached.

02

Approve the plan

Concrete pages, features and art direction. You gate it.

03

Watch it build

Live feed: assets, code, audio. Verify → fix → re-verify runs inside.

04

Iterate

Every change is a new version with one-click rollback.

Questions, answered

What can it actually build?

Websites and web apps, 2D games (canvas, Phaser, Godot, Defold) and true-3D games (three.js, Unity, Godot), Android and iOS apps, desktop apps for every OS, and browser extensions — complete and working, not scaffolds.

How is this different from a code generator?

Three ways: a design director commits each build to its own art direction (no template face); real engines and a Blender asset pipeline produce real assets (concept packs, motion-capture animation, sampled-instrument audio); and fifteen verification layers plus an auto-fix loop attack every build before you see it.

What if the build has a bug?

Most never reach you — the verify → fix → re-verify loop repairs findings autonomously, up to three rounds per build. Anything you find later, describe in chat: the fix builds as a new version, and you can always roll back.

Do I own the result?

Yes — the code and assets generated for you are yours. Download the full source anytime.

Describe it. Get it built.

The same pipeline behind every product on this site.

Start a build