Websites, web apps, 2D and true-3D games on real engines, Android and iOS apps, desktop apps, browser extensions. Committed to its own art direction, built end to end, then attacked by fifteen verification layers before you ever see it.
Start a buildThe planner chats through your idea, asks the questions that matter, and proposes a concrete plan — pages, features, build type. Nothing runs until you approve it. Then a design director commits palette, type and mood, so the same prompt never looks the same twice.
A live feed streams every phase — concept art for games, Blender-modeled assets with motion-capture animation, sampled-instrument audio, the code itself. Real engines (three.js, Unity, Godot, Defold, Phaser) do the heavy lifting where the build calls for them.
Functional flows, code review, security, links, SEO, accessibility, visual quality, playability, asset budgets, concept fidelity, the build’s own self-test and more. Findings feed an auto-fix loop that repairs and re-verifies — what reaches you already survived the gauntlet.
Keep talking — every change builds a new version you can roll back. Compare versions side by side, keep what worked, discard what didn’t. The chat is the whole workflow; the history is always yours.
A sentence — or a research brief with its MVP scope attached.
Concrete pages, features and art direction. You gate it.
Live feed: assets, code, audio. Verify → fix → re-verify runs inside.
Every change is a new version with one-click rollback.
Websites and web apps, 2D games (canvas, Phaser, Godot, Defold) and true-3D games (three.js, Unity, Godot), Android and iOS apps, desktop apps for every OS, and browser extensions — complete and working, not scaffolds.
Three ways: a design director commits each build to its own art direction (no template face); real engines and a Blender asset pipeline produce real assets (concept packs, motion-capture animation, sampled-instrument audio); and fifteen verification layers plus an auto-fix loop attack every build before you see it.
Most never reach you — the verify → fix → re-verify loop repairs findings autonomously, up to three rounds per build. Anything you find later, describe in chat: the fix builds as a new version, and you can always roll back.
Yes — the code and assets generated for you are yours. Download the full source anytime.