Unity Lab / Aurora Vigil
VFX · Full Pipeline

Aurora Vigil

A lone camp on a frozen lake, and the sky itself is the playfield: three bands of aurora curtains sway and breathe over the pines, folding through emerald, violet and gold. The sky calls a hue - tune the lights with the number keys and when the curtains arrive on the called color a surge rolls down the band in a wave of shimmer, mirrored in light pillars on the ice. Answer five calls and the great dance begins: all three curtains split across the palettes at once. A log cabin glows amber through frost-warm windows, chimney smoke climbs into the stars, embers drift from the stone fire ring, and snow falls softly through it all. Vibraphone, harp and strings keep the vigil; every sound is a sampled instrument.

AI concept painting
1 · AI concept
Concept prompt

A lone log cabin camp on the shore of a frozen lake beneath a vast rippling aurora, tall curtains of emerald and violet light folding across a star-filled arctic night sky and reflecting softly on the ice, a small stone campfire ring with drifting orange embers and a stack of split logs, snow-laden pine trees, untouched sparkling snowfield, warm amber light spilling from the cabin windows against the cold teal night, hushed arctic wonder mood, high-end stylized 3D game render, no text, no watermark, no UI

Blender studio render
2 · Blender render (code-modeled)
Tap once for sound - 1/2/3 tune the aurora to the called hue - R restarts the vigil Open fullscreen ↗
Made by AI, compiled by the real Unity 6 engine. The aurora is pure engine VFX - three curtain bands of 26 additive soft-edged slats each, animated every frame with sway, breathing heights and traveling surge waves, plus palette-keyed reflection pillars on the lake ice. Four code-modeled Blender exports ship as named nodes: the log cabin (warm WinPanes the engine re-materials emissive, PivSmoke locator feeding the chimney smoke), the stone fire ring (EmberBed + PivFlame driving flame and ember systems), snow-laden pines and the split-log stack. All sound is sampled - vibraphone, harp, strings, pizzicato, glockenspiel, celesta and tubular bell - never synthesized.