Aurora Vigil

A lone camp on a frozen lake, and the sky itself is the playfield: three bands of aurora curtains sway and breathe over the pines, folding through emerald, violet and gold. The sky calls a hue - tune the lights with the number keys and when the curtains arrive on the called color a surge rolls down the band in a wave of shimmer, mirrored in light pillars on the ice. Answer five calls and the great dance begins: all three curtains split across the palettes at once. A log cabin glows amber through frost-warm windows, chimney smoke climbs into the stars, embers drift from the stone fire ring, and snow falls softly through it all. Vibraphone, harp and strings keep the vigil; every sound is a sampled instrument.

Play it now

Tap once for sound - 1/2/3 tune the aurora to the called hue - R restarts the vigil

▶  Play

The concept is the contract

The piece was concepted first — an AI key-art painting — and its hero assets were then code-modeled in headless Blender and audited against that concept. The pair below is the contract and the build.

AI concept painting
1 · AI concept
live in the engine
The same scene, live in the engine
Concept prompt

A lone log cabin camp on the shore of a frozen lake beneath a vast rippling aurora, tall curtains of emerald and violet light folding across a star-filled arctic night sky and reflecting softly on the ice, a small stone campfire ring with drifting orange embers and a stack of split logs, snow-laden pine trees, untouched sparkling snowfield, warm amber light spilling from the cabin windows against the cold teal night, hushed arctic wonder mood, high-end stylized 3D game render, no text, no watermark, no UI

Code-modeled in Blender

The hero assets were modelled by agents writing Blender code against the platform sculpt kit — no downloaded models anywhere — and rendered by the studio harness for audit before entering the engine scene.

Blender studio render 1
Blender studio render 1 — code-modeled, rendered by the studio harness
Blender studio render 2
Blender studio render 2 — code-modeled, rendered by the studio harness
Blender studio render 3
Blender studio render 3 — code-modeled, rendered by the studio harness
Blender studio render 4
Blender studio render 4 — code-modeled, rendered by the studio harness

Made by AI, compiled by the real Unity 6 engine

The aurora is pure engine VFX - three curtain bands of 26 additive soft-edged slats each, animated every frame with sway, breathing heights and traveling surge waves, plus palette-keyed reflection pillars on the lake ice. Four code-modeled Blender exports ship as named nodes: the log cabin (warm WinPanes the engine re-materials emissive, PivSmoke locator feeding the chimney smoke), the stone fire ring (EmberBed + PivFlame driving flame and ember systems), snow-laden pines and the split-log stack. All sound is sampled - vibraphone, harp, strings, pizzicato, glockenspiel, celesta and tubular bell - never synthesized.