Can Alley

A carnival knock-down stall at dusk, built from the whole pipeline: the booth and its pyramid of gold-rimmed tin cans were modeled in code by Blender's Python API and streamed in as glTF, then given real box colliders and rigid bodies — so every throw topples them the way tin actually topples. Wooden balls arc from your tap, a counter tracks the carnage, string bulbs shimmer under the scalloped awning, and the fairground twinkles in the distance. R restacks the pyramid.

Play it now

Desktop: click — throw, A/D — lean, R — restack · Phone: tap to throw, drag to lean

▶  Play

The concept is the contract

The piece was concepted first — an AI key-art painting — and its hero assets were then code-modeled in headless Blender and audited against that concept. The pair below is the contract and the build.

AI concept painting
1 · AI concept
live in the engine
The same scene, live in the engine
Concept prompt

booth + can pyramid + bulb string + dusk bokeh

Code-modeled in Blender

The hero assets were modelled by agents writing Blender code against the platform sculpt kit — no downloaded models anywhere — and rendered by the studio harness for audit before entering the engine scene.

Blender studio render 1
Blender studio render 1 — code-modeled, rendered by the studio harness

Made by AI, compiled by the real Unity 6 engine

The booth and cans were modeled as pure Blender Python by an AI agent and streamed in via glTFast; the physics, throwing, lighting, bloom and camera are code-built. No downloaded assets.