Carousel Nights
Four live camera rigs tour a small night carnival, and the cinematography is the piece: an orbiting boom that breathes around the fairground, a saddle camera riding a carousel horse (looking down the travel tangent as the next horse posts ahead), a ferris gondola ascent over the bulb strings, and a long-lens tripod that pans to follow the horses with real follow lag and handheld drift. Switches blend over smoothed splines and answer keys 1-4 immediately; left alone it tours on its own. The rides underneath obey real mechanics — the carousel turns one consistent direction with phased posting horses, and the six gondolas hang world-upright from the turning wheel, verified in telemetry every few seconds. All of it swings to a sampled accordion-and-tuba waltz over crowd murmur and crickets.
Play it now
Tap once for sound - 1-4 pick a camera rig - space = next - or just watch
The concept is the contract
The piece was concepted first — an AI key-art painting — and its hero assets were then code-modeled in headless Blender and audited against that concept. The pair below is the contract and the build.


Concept prompt
A small night carnival on a grassy fairground: an ornate vintage carousel with a striped scalloped canopy, brass poles and four painted wooden horses mid-gallop, glowing with strings of warm bulbs; beside it a modest ferris wheel with six pastel gondola cabins hanging upright from a spoked wheel, its rim traced in warm lights; a little red ticket booth with a striped awning and a single lamp; triangle bunting strung between poles; deep indigo night sky with stars, soft warm light pools on the grass, distant tree line in silhouette, nostalgic fairground mood with soft shadows, high-end stylized 3D game render, no text, no watermark, no UI
Code-modeled in Blender
The hero assets were modelled by agents writing Blender code against the platform sculpt kit — no downloaded models anywhere — and rendered by the studio harness for audit before entering the engine scene.













Made by AI, compiled by the real Unity 6 engine
Four code-modeled Blender exports — carousel (per-face wedge-striped canopy, four fused galloping horses on pivot locators), ferris wheel (gondola pivots at the rim; the engine re-rigs and keeps the buckets upright), ticket booth and bunting — ship as named nodes, every bulb re-materialed emissive in-engine. All sound is sampled — accordion, tuba, glockenspiel, harp, real crowd and cricket loops — never synthesized.