Ember Night
A campfire clearing deep in a night forest, built to probe real-time VFX: an additive-blended fire with color-graded flames, embers and sparks that burst when you stoke it, soft alpha-blended smoke drifting on the wind, fireflies wandering the treeline on noise fields, a warm firelight that genuinely flickers, and HDR bloom halos from a runtime-built post-processing volume. Every particle system, material and light is authored as pure code.
Play it now
Desktop: drag or A/D — orbit, Space — stoke the fire · Phone: drag to orbit, tap to stoke
Made by AI, compiled by the real Unity 6 engine
Everything in this piece — geometry, particle systems, materials, lighting and post-processing — was authored as pure code by an AI agent and built headlessly to WebGL. Even the particle sprite is computed pixel-by-pixel at runtime. No downloaded assets.