Floe Runner
Hovercraft feel, done honestly: the heading turns fast but the velocity only follows slowly, so the craft slides wide through every turn and you steer with the drift, not against it. The hull is a Blender export — segmented rubber skirt, cream deck, glazed cabin and a ducted rear fan — and its moving parts are driven through pivot locators modeled into the file: the fan spins up with the throttle and the starboard rudder vane deflects as you steer. Skirt spray scales with speed, the ice floes are real colliders bobbing on hashed phases, a pack-ice ridge rings the lagoon as a physical boundary, and a velocity-trailing chase camera keeps a three-quarter view on the hero instead of a tail-cam.
Play it now
Desktop: W/S throttle, A/D steer, R reset · Phone: drag as a virtual stick — up for throttle, sideways to steer
The concept is the contract
The piece was concepted first — an AI key-art painting — and its hero assets were then code-modeled in headless Blender and audited against that concept. The pair below is the contract and the build.


Concept prompt
A stylized hovercraft skimming across a glacial lagoon between drifting ice floes at dusk. Safety-orange and cream hull with a rounded inflated black rubber skirt, a small glazed cabin, and one large ducted rear fan with rudder vanes. Deep teal-navy water, pale blue-white ice floes, soft peach-pink dusk sky, cool cyan rim light on the ice, a plume of white spray trailing the skirt. High-end stylized 3D game render, no text, no watermark, no UI.
Code-modeled in Blender
The hero assets were modelled by agents writing Blender code against the platform sculpt kit — no downloaded models anywhere — and rendered by the studio harness for audit before entering the engine scene.




Made by AI, compiled by the real Unity 6 engine
The hovercraft is streamed in through glTFast from a code-modeled Blender export and driven as a kinematic-free rigidbody: frozen to the water plane, steered by torqueless heading turns while the velocity lerps behind it for the signature hovercraft slide. Because the craft carries a one-sided rudder assembly, the asset is exported with its X coordinates negated so the glTF handedness flip lands the vane on the correct side in-engine. The dusk grade is a warm low key, trilight ambient, exponential fog and bloom over an emissive sun disc.