Forest Glade
A walkable forest clearing composed entirely from primitives — layered canopy trees and stacked-sphere pines, a rock-rimmed pond, mushroom clusters, wildflowers and fallen logs, all under one soft-shadow key light, hemisphere ambient and depth fog. The forest edge is three staggered tree rings: a boundary you can see and bump into, not an invisible wall.
Play it now
Desktop: WASD / arrow keys — walk · Phone: touch & drag to walk
Made by AI, compiled by the real Unity 6 engine
Everything in this piece — geometry, materials, lighting, animation and gameplay — was authored as pure code by an AI agent and built headlessly to WebGL. No downloaded models, textures or animation clips.