Forest Glade

A walkable forest clearing composed entirely from primitives — layered canopy trees and stacked-sphere pines, a rock-rimmed pond, mushroom clusters, wildflowers and fallen logs, all under one soft-shadow key light, hemisphere ambient and depth fog. The forest edge is three staggered tree rings: a boundary you can see and bump into, not an invisible wall.

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Desktop: WASD / arrow keys — walk · Phone: touch & drag to walk

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Made by AI, compiled by the real Unity 6 engine

Everything in this piece — geometry, materials, lighting, animation and gameplay — was authored as pure code by an AI agent and built headlessly to WebGL. No downloaded models, textures or animation clips.