Glade Explorer

The Forest Glade environment upgraded to a character showcase — the player is a fully articulated explorer built engine-side: a code-authored joint hierarchy (bones), sphere-centered pivots so limbs bend without gaps, procedural cloth/moss/bark detail textures, and a speed-synced walk cycle that blends to a breathing idle. Same trilight ambient, depth fog, soft shadows and occlusion-aware follow camera. WASD / arrows / touch-drag to walk.

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Desktop: WASD / arrow keys — walk · Phone: touch & drag to walk

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Made by AI, compiled by the real Unity 6 engine

Everything in this piece — geometry, materials, lighting, animation and gameplay — was authored as pure code by an AI agent and built headlessly to WebGL. No downloaded models, textures or animation clips.