Glade Pro (pilot)
The next-tier pilot: a sculpted Blender hero (voxel-fused organic body, skinned to a code-built skeleton, animated by a velocity-synced procedural walk that settles into a breathing idle) explores a forest of Blender-authored organic trees and boulders on real CC0 PBR ground (albedo + normal map), rendered by URP with ACES tonemapping, bloom and vignette. All assets load at runtime as glTF. WASD / arrows / touch-drag to walk.
Play it now
Desktop: WASD / arrow keys — walk · Phone: touch & drag to walk
Made by AI, compiled by the real Unity 6 engine
Everything in this piece — geometry, materials, lighting, animation and gameplay — was authored as pure code by an AI agent and built headlessly to WebGL. No downloaded models, textures or animation clips.