Keep Rise
Kit coherence, made playable: four Blender source assets — a tiling crenellated wall, a banner tower, an arched gate and a crate-and-barrel prop set — are multi-instantiated into twenty-two placed pieces that raise a complete castle yard. Each tap builds a stage: the walls thud up out of the ground with a springy overshoot and a puff of dust, the corner towers and gatehouse follow, and finally the props pop in, a little fanfare plays, and the swallow-tail banners start to sway. A fourth tap sinks it all back for another pass. A slow orbit shows the kit tiling from every side.
Play it now
Desktop: click — next build stage · Phone: tap
The concept is the contract
The piece was concepted first — an AI key-art painting — and its hero assets were then code-modeled in headless Blender and audited against that concept. The pair below is the contract and the build.


Concept prompt
modular stone castle courtyard kit assembling on a grassy hill: crenellated wall segments, round corner towers with red cone roofs and swallow-tail banners, an arched wooden gate, crates and barrels in the yard, bright afternoon sky with puffy clouds, clean coherent kit look, high-end stylized 3D game render, no text, no watermark, no UI
Code-modeled in Blender
The hero assets were modelled by agents writing Blender code against the platform sculpt kit — no downloaded models anywhere — and rendered by the studio harness for audit before entering the engine scene.




Made by AI, compiled by the real Unity 6 engine
Full pipeline: AI concept, code-modeled Blender castle kit (harness render left of the player — the round carousel shows the recreate iterations, including two black frames from a studio-lighting harness gap this cycle uncovered), glTFast streaming into URP WebGL with 22 instances from 4 glbs. The thuds and fanfare are synthesized at runtime.