Kelp Otter
A sea otter in a sunlit kelp forest, and the whole piece is about how she MOVES through water. Steer and she banks and turns; thrust and she surges, and the nose always leads - she swims the way she is pointed, never sliding through the water face-up or backwards. A travelling wave runs down her spine into a long tapering tail while all four webbed paws paddle out of phase, and the whole undulation speeds up and deepens as she does. Air is finite: dive to the rocks for an abalone and you are on a breath budget, and if it runs out she floats up for air on her own. Bring a shell to the surface and she rolls onto her back - the way a real otter rests - and cracks it on her chest with a stone. Three shells and the day is done. Pad, harp and celesta - all sampled instruments - carry the green quiet.

Concept prompt
A sea otter underwater in a sunlit kelp forest: a sleek brown otter mid-swim with its body arched and streamlined, nose leading and all four webbed paws paddling, gliding between tall amber-green kelp stipes that rise from a rocky seabed toward the surface, thick god-rays of green-gold sunlight slanting down through the water, small silver fish schooling around the fronds, scattered urchins and abalone shells on the rocks below, drifting particles catching the light, deep teal-green water fading to darkness in the distance, warm sunlit cathedral-of-kelp mood, high-end stylized 3D game render, no text, no watermark, no UI
