Kiln Yard
A materials study where the light itself is the exhibit. The racks hold the same pot shapes in four finishes — glossy celadon that glints, matte terracotta that goes to silhouette, dark metallic lustre that lives on reflections, and pale raw clay — and the yard runs a full day in eighty seconds: the sun arcs and reddens, ambient and fog lerp between the lab's two measured lighting rigs (the bright-day curve and the night curve from the calibration retro), stars scale in, and after sundown the kiln's flickering fire mouth and the pole lantern take over as the only honest light in the yard. Keys 1 to 4 freeze the cycle at day, golden hour, dusk or night so you can study how each glaze answers each light; space resumes the spin.
Play it now
Desktop: 1-4 pause at day/golden/dusk/night, space resumes, drag orbits · Phone: drag to orbit
The concept is the contract
The piece was concepted first — an AI key-art painting — and its hero assets were then code-modeled in headless Blender and audited against that concept. The pair below is the contract and the build.


Concept prompt
A potter's kiln yard at golden hour: a domed brick kiln with a glowing fire mouth, wooden shelves and a drying rack crowded with pots of different finishes — glossy celadon green glaze, matte terracotta, dark metallic lustre, pale raw clay — a pole lantern beginning to glow, warm low sun raking across a packed-earth yard, long shadows, a few straw bales, high-end stylized 3D game render, no text, no watermark, no UI.
Code-modeled in Blender
The hero assets were modelled by agents writing Blender code against the platform sculpt kit — no downloaded models anywhere — and rendered by the studio harness for audit before entering the engine scene.




Made by AI, compiled by the real Unity 6 engine
The kiln's coursed-brick dome, the pot racks and the yard props are code-modeled Blender exports; the four finishes ship in the glTF materials and are never touched at runtime — what changes is only the light, driven through the lab's measured curves so day reads bright-true and night follows the rule that nothing is readable without a practical. The kiln glow and lantern are seeded emissive clones with offset point lights, and every phase transition logs its sun elevation and daylight factor for the audit.