Long Meadow
A half-wild pony in a misty upland paddock at dawn. You do not drive her - she reads you. Walk at her and she throws her head up and goes; hold still while she is watching and she settles back to grazing, and the trust you have built is the only thing that lets you close the last few metres. WASD walks, SHIFT walks slowly, and slow is the fast way in. Her flight is real pathfinding on a NavMesh baked at runtime from the code-built ground, and her legs swing on pivots measured from markers the model itself carries, so a shoulder never opens a gap.
Play it now
Tap once for sound - WASD walks - SHIFT walks SLOWLY - Q/E turns - R resets
The concept is the contract
The piece was concepted first — an AI key-art painting — and its hero assets were then code-modeled in headless Blender and audited against that concept. The pair below is the contract and the build.


Concept prompt
A half-wild dappled grey pony standing alert in a misty upland paddock at dawn: wet grass and thistles, a weathered post-and-rail fence with a lichened gate, a galvanised feed bucket set down in the grass, low golden sun raking through hanging mist, dark hills receding behind, the pony's head lifted and ears turned toward the viewer.
Code-modeled in Blender
The hero assets were modelled by agents writing Blender code against the platform sculpt kit — no downloaded models anywhere — and rendered by the studio harness for audit before entering the engine scene.







Made by AI, compiled by the real Unity 6 engine
This lab has six character pieces and every one of them is a body you MOVE - a heron that strikes, an otter that swims, a snowman that hops, a wind-up robot, a walking beekeeper, a hopping penguin. Not one is a character that moves itself in response to what you do, so this pony was built to read the player instead of obey them: she keys off two numbers you control without ever being told about them, how close you are and how fast you came. The engine question underneath was completely untouched - this lab had never once used Unity's navigation, and the module it lives in is not among those the build explicitly preserves, so it might simply have been stripped. It was measured first, with the build configured exactly as a tenant would get it: the module survives, a NavMesh can be BAKED AT RUNTIME from ordinary code-built geometry, and a test body walked 24 metres and stopped one metre from its destination - with a control point far outside the mesh correctly refusing to sample, because an API that reports success everywhere measures nothing. Her legs are rigged from pivot markers carried in the model itself rather than positioned by eye.