Mallet Memory
A memory duet in a lamplit study. The marimba is a Blender export with eight individually named, graduated rosewood bars over brass resonators — each one a real tap target with its own note. A teacher mallet plays a growing phrase: every strike swings the mallet to the bar, dips it, pulses an ember glow through the wood and rings a real sampled marimba note from the platform's 86-instrument library (low bars ring long, high bars ring short). Then it is your turn: echo the phrase by tapping the bars or pressing 1–8. Phrases grow from three notes to seven across five rounds; one wrong note ends the recital. The lamp is the room's practical light, dust motes drift through its pool, and the curtain sways.
Play it now
Desktop: click START, then tap the bars or press 1-8 · Phone: tap START, then tap the bars
The concept is the contract
The piece was concepted first — an AI key-art painting — and its hero assets were then code-modeled in headless Blender and audited against that concept. The pair below is the contract and the build.


Concept prompt
[Reconstructed — the original prompt text was lost in a session crash between concept generation and close-out.] A beautiful wooden marimba in a cozy evening study: eight graduated rosewood bars over gleaming brass resonator tubes on a walnut A-frame stand, two rattan mallets with felt heads resting on the bars, a warm glowing table lamp behind it, deep teal wall, woven rug, potted plant and curtain, intimate lamplight mood with soft shadows, high-end stylized 3D game render, no text, no watermark, no UI.
Code-modeled in Blender
The hero assets were modelled by agents writing Blender code against the platform sculpt kit — no downloaded models anywhere — and rendered by the studio harness for audit before entering the engine scene.



Made by AI, compiled by the real Unity 6 engine
The marimba, mallets and lamp are code-modeled Blender exports; the bars ship as named nodes (Bar0–Bar7) so the engine wires a collider, a glow material and a sampled note to each one. All eight notes are real sampled marimba recordings from the platform's instrument library, shipped in the build and wired one per bar, and the whole game loop (menu, five rounds, win, lose, restart) runs through code-built Unity uGUI.