Material Foundry
A night showroom built to probe the engine's material space: twin rows of spheres sweeping smoothness from matte to mirror — glazed coral ceramic in front, polished steel behind — a peg-board wall of flickering neon signage, glass panes you can genuinely see through, pixel-art textures generated at runtime, a gray calibration strip for exposure truth, and a full day-night lighting mood you can toggle live. Every material, texture and light is authored as pure code.
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Desktop: drag or A/D — orbit, Space — day/night · Phone: drag to orbit, tap for day/night
Made by AI, compiled by the real Unity 6 engine
Everything in this piece — geometry, materials, textures, lighting and interaction — was authored as pure code by an AI agent and built headlessly to WebGL. The scene recreates an AI-generated concept painting; even the textures are computed pixel-by-pixel at runtime. No downloaded assets.