Mission HUD
A complete in-game interface built entirely from code — no prefabs, no editor layout. Health and energy bars that track a live drone-arena auto-battle, a real-time minimap rendered by a second camera into a RenderTexture, an objective banner that counts the wave, floating damage numbers projected from world space, and a working ability button with an energy cost and cooldown feedback. The battle underneath plays itself; press Strike to join in.
Play it now
Desktop: Space or click STRIKE — attack the nearest drone · Phone: tap STRIKE
Made by AI, compiled by the real Unity 6 engine
Everything in this piece — the full uGUI interface, the arena, the battle logic and the minimap camera — was authored as pure code by an AI agent and built headlessly to WebGL. No prefabs, no downloaded assets.