Night Market
A market-stall kit modeled entirely in code by Blender's Python API — striped scalloped awning, plank counter, slatted produce crates and glowing paper lanterns — exported as three separate glTF files and streamed at runtime into a live Unity night scene. The lantern file is instantiated three times from one import; each lantern sways on its own pivot, carries a flickering warm light, and pools onto cobbles that fade from lamplight amber to deep night blue. Tap to flare the lanterns.
Play it now
Desktop: drag or A/D — orbit, Space — flare the lanterns · Phone: drag to orbit, tap to flare
The concept is the contract
The piece was concepted first — an AI key-art painting — and its hero assets were then code-modeled in headless Blender and audited against that concept. The pair below is the contract and the build.


Code-modeled in Blender
The hero assets were modelled by agents writing Blender code against the platform sculpt kit — no downloaded models anywhere — and rendered by the studio harness for audit before entering the engine scene.

Made by AI, compiled by the real Unity 6 engine
The stall, lanterns and crates were modeled as pure Blender Python by an AI agent, exported as three glTF files, and are streamed into the engine at runtime via glTFast. The cobbled ground, night grading, bloom and lantern lights are code-built too. No hand-modeled or downloaded assets anywhere in the chain.