Night Market

A market-stall kit modeled entirely in code by Blender's Python API — striped scalloped awning, plank counter, slatted produce crates and glowing paper lanterns — exported as three separate glTF files and streamed at runtime into a live Unity night scene. The lantern file is instantiated three times from one import; each lantern sways on its own pivot, carries a flickering warm light, and pools onto cobbles that fade from lamplight amber to deep night blue. Tap to flare the lanterns.

Play it now

Desktop: drag or A/D — orbit, Space — flare the lanterns · Phone: drag to orbit, tap to flare

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The concept is the contract

The piece was concepted first — an AI key-art painting — and its hero assets were then code-modeled in headless Blender and audited against that concept. The pair below is the contract and the build.

AI concept painting
1 · AI concept
live in the engine
The same scene, live in the engine

Code-modeled in Blender

The hero assets were modelled by agents writing Blender code against the platform sculpt kit — no downloaded models anywhere — and rendered by the studio harness for audit before entering the engine scene.

Blender studio render 1
Blender studio render 1 — code-modeled, rendered by the studio harness

Made by AI, compiled by the real Unity 6 engine

The stall, lanterns and crates were modeled as pure Blender Python by an AI agent, exported as three glTF files, and are streamed into the engine at runtime via glTFast. The cobbled ground, night grading, bloom and lantern lights are code-built too. No hand-modeled or downloaded assets anywhere in the chain.