Seaplane Bay

A cheerful red-and-cream seaplane — round cowl, high wing on struts, twin pontoons — modeled in code by Blender's Python API and streamed in as glTF, then flown in lazy banked figure-eights over a turquoise morning bay. The bank angle comes from the real turn rate, the propeller is a re-pivoted glb node spinning at speed, clouds drift, sun glitter dances on the water, and a tap sends it through a full barrel roll.

Play it now

Desktop: Space — barrel roll, A/D — camera · Phone: tap to roll, drag for camera

▶  Play

The concept is the contract

The piece was concepted first — an AI key-art painting — and its hero assets were then code-modeled in headless Blender and audited against that concept. The pair below is the contract and the build.

AI concept painting
1 · AI concept
live in the engine
The same scene, live in the engine
Concept prompt

red/cream seaplane banking over a turquoise bay.

Code-modeled in Blender

The hero assets were modelled by agents writing Blender code against the platform sculpt kit — no downloaded models anywhere — and rendered by the studio harness for audit before entering the engine scene.

Blender studio render 1
Blender studio render 1 — code-modeled, rendered by the studio harness

Made by AI, compiled by the real Unity 6 engine

The seaplane was modeled as pure Blender Python by an AI agent and streamed in via glTFast; the bay, islets, clouds, glitter, flight path and camera are code-built. No downloaded assets.