Unity Lab / Star Console
UI & HUD · Console

Star Console

A small dome observatory after midnight, and the console is the game: the eyepiece view in the corner is a live second camera looking into a hidden sky - slew the brass refractor with the arrow keys and the real telescope tilts and turns on its mount while the eyepiece pans the stars, step the magnification and the field tightens. Somewhere up there are the night's three targets - a teal comet, a ringed planet and a red nebula. Center each in the crosshair and log it to the survey; three entries and the plate is complete. A red-shaded lamp keeps the chart desk warm the way real observatories protect their night vision, a live seeing trace wavers in the corner, and the milky way hangs through the dome slit. Atmosphere pads, marimba slew ticks and celesta log-stamps carry the hush; every sound is a sampled instrument.

AI concept painting
1 · AI concept
Concept prompt

A small dome observatory interior at night: a long brass refractor telescope on a heavy fork mount aimed through the open dome slit at a sky full of stars, a wooden console desk beside it with glowing star charts, a small red-shaded work lamp casting soft crimson light over dials and papers, a leather stool, curved ribbed dome walls in deep blue shadow, the milky way and a bright comet visible through the slit, quiet astronomer's midnight mood of red lamplight against cold starlight, high-end stylized 3D game render, no text, no watermark, no UI

Blender studio render
2 · Blender render (code-modeled)
Arrows slew the scope - Z steps the zoom - space logs a centered object - R resets Open fullscreen ↗
Made by AI, compiled by the real Unity 6 engine. The interface is the experiment: the eyepiece is a RenderTexture fed by a second camera living in an offscreen sky world on its own layer - a 650-star shell, ringed planet, comet and nebula the main camera never sees - drawn into a RawImage bezel on the HUD, with the real Blender telescope slewing on re-pivoted mount locators in sync. The seeing trace is a live 24-bar chart animated through RectTransform sizes. Four code-modeled Blender exports ship as named nodes: the banded refractor with PivAz/PivAlt mount locators, the chart desk with its red-lamp core, the ribbed dome arc and the stool. All sound is sampled - atmosphere pad, marimba, glockenspiel, celesta, tubular bell and cello - never synthesized.