Wind-Up Dash

A complete little game built from every proven piece of the pipeline: the Blender-code-modeled wind-up robot (named parts re-pivoted and marched procedurally at real speed), gold star and brass gear pickups streamed as separate glTF files, sparkle and confetti particle bursts, a working uGUI menu with win and lose states, and a boot cover with a real progress bar. Collect six stars before the spring winds down — gears rewind you.

Play it now

Desktop: WASD or arrows — march, Space — start/restart · Phone: drag from screen center to steer

▶  Play

The concept is the contract

The piece was concepted first — an AI key-art painting — and its hero assets were then code-modeled in headless Blender and audited against that concept. The pair below is the contract and the build.

AI concept painting
1 · AI concept
live in the engine
The same scene, live in the engine
Concept prompt

framed desk playfield with stars/gears

Code-modeled in Blender

The hero assets were modelled by agents writing Blender code against the platform sculpt kit — no downloaded models anywhere — and rendered by the studio harness for audit before entering the engine scene.

Blender studio render 1
Blender studio render 1 — code-modeled, rendered by the studio harness
Blender studio render 2
Blender studio render 2 — code-modeled, rendered by the studio harness
Blender studio render 3
Blender studio render 3 — code-modeled, rendered by the studio harness

Made by AI, compiled by the real Unity 6 engine

The robot, stars and gears were modeled as pure Blender Python by an AI agent and streamed into the engine via glTFast; the game logic, HUD, particles, lighting and camera are code-built. A complete menu-to-restart game loop with no downloaded assets anywhere.