The Godot Lab's first true 3D kit, in all three phases. The breakfast-table prop sheet the concept demanded (left); the Blender build — fused voxel-remeshed food forms with a blob-chain syrup drip, procedural-detail materials passed as linear colour, fairway curbs generated from the engine's own collider constants (centre); and the live Godot build, where a real RigidBody3D ball rolls through the mug's actual trimesh bore under a real-time DirectionalLight3D shadow map (right).
This asset ships inside its piece — see it live in the engine.
This asset was built for Breakfast Links, a Godot Lab piece — the lab's first 3D game. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.