Night workshop kit in three exports: the bench with a tall regulator clock standing open (pendulum and weights on their own pivots), the loose brass — gear trains built as RINGS of chord-spaced teeth so spokes and hubs stay visible, an escapement, mainsprings, a jar of hands — and the tools and shelving as their own unit so held props never bake a pose they are not used in. Publishes LampRef, ProbeRef and BrassRef/MatteRef control-point pivots for an engine to read. Built for the Clockmaker Bench piece in the Unity Lab. Two lessons baked in: solid discs hide their own interiors, so every annulus is a band rather than a wished-out disc; and a cone primitive is already a lampshade — flipping it 180 turns it into a funnel that caps its own bulb. Siblings ship as clockmaker-movements / -tools.glb.
clockmaker-bench.glb · 2.3 MB · glTF 2.0 — modeled in code, exported from headless Blender
This asset was built for Clockmaker Bench, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.