Concept, Blender recreate and the live engine frame from one cycle. A climber on a limestone sea-cliff: the AI concept, the code-modelled climber - gripping hands, shod feet, face features seated off the MEASURED face surface after they first shipped buried inside the skull - and the piece running in Unity, where two-bone IK puts each limb exactly on the hold you drag it to and a boot self-test asserts all four land within 9cm. Six asset kits, twenty judged unit rounds.
crag-line_climber.glb · 7.1 MB · glTF 2.0 — modeled in code, exported from headless Blender
This asset was built for Crag Line, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.