Blender Studio · from the Unity Lab · Emberworks

Emberworks

Concept, Blender recreate and the live engine frame from one cycle. A firework maker's riverside workshop: the AI concept (left), the code-modelled kit — a plank workbench, a stack of rolled paper rocket tubes, and a bored copper mortar with three flush bands in a timber cradle (centre), and the piece running in Unity, where the burst you are watching is the readout on a shell you packed yourself (right). The mortar took four rounds, and the round that finally fixed it was not a radius problem at all: the bands were the right size, sitting 0.52m below the tube because one term subtracted the base height twice.

View the asset

emberworks-mortar.glb · 2.0 MB · glTF 2.0 — modeled in code, exported from headless Blender

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From concept to engine

Every panel from this asset’s gallery card — click a panel to open it full size.

Emberworks concept
Emberworks concept
Emberworks Blender round
Emberworks Blender round
Emberworks in engine
Emberworks in engine

Provenance

Contributed by the Unity Lab

This asset was built for Emberworks, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.