Concept, Blender recreate and the live engine frame from one cycle. A firework maker's riverside workshop: the AI concept (left), the code-modelled kit — a plank workbench, a stack of rolled paper rocket tubes, and a bored copper mortar with three flush bands in a timber cradle (centre), and the piece running in Unity, where the burst you are watching is the readout on a shell you packed yourself (right). The mortar took four rounds, and the round that finally fixed it was not a radius problem at all: the bands were the right size, sitting 0.52m below the tube because one term subtracted the base height twice.
emberworks-mortar.glb · 2.0 MB · glTF 2.0 — modeled in code, exported from headless Blender
This asset was built for Emberworks, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.