Blender Studio · from the Godot Lab · Featherfilch

Featherfilch: the magpie

A 2D hero that is really a 3D asset. The concept sheet the piece was contracted against (left); the Blender build — a fused, voxel-remeshed magpie with an iridescent teal-violet wing plate, a white scapular oval and a single tapered tarsus per leg, rigged and animated through five procedural cycles because the platform's mocap library is human and no clip fits a bird (centre); and the live Godot build, where every one of her 56 frames ships with a matching camera-space normal pass, so a guard's lantern genuinely relights her back (right).

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From concept to engine

Every panel from this asset’s gallery card — click a panel to open it full size.

The magpie character sheet — the silhouette contract
The magpie character sheet — the silhouette contract
The Blender build: five procedural cycles, four real directions, diffuse and normal
The Blender build: five procedural cycles, four real directions, diffuse and normal
Live in the Godot engine: a lantern cone relighting her back
Live in the Godot engine: a lantern cone relighting her back

Provenance

Contributed by the Godot Lab

This asset was built for Featherfilch, a Godot Lab piece — light-as-mechanic stealth. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.