Concept, Blender recreate and the live engine frame from one cycle. A misty pine hollow: the AI concept (left), the code-modelled kit - a vase-form fern built as ONE fused mesh so it can be GPU-instanced, a lathe-built pine, a mossy boulder and a hanging oil lantern (centre), and the piece running in Unity where you search the fog by lantern light (right). The fern was rebuilt from 21,661 verts to 900 once the instance budget was actually measured.
fern-props.glb · 3.3 MB · glTF 2.0 — modeled in code, exported from headless Blender
This asset was built for Fern Hollow, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.