Blender Studio · from the Unity Lab · Fern Hollow

Fern Hollow

Concept, Blender recreate and the live engine frame from one cycle. A misty pine hollow: the AI concept (left), the code-modelled kit - a vase-form fern built as ONE fused mesh so it can be GPU-instanced, a lathe-built pine, a mossy boulder and a hanging oil lantern (centre), and the piece running in Unity where you search the fog by lantern light (right). The fern was rebuilt from 21,661 verts to 900 once the instance budget was actually measured.

View the asset

fern-props.glb · 3.3 MB · glTF 2.0 — modeled in code, exported from headless Blender

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From concept to engine

Every panel from this asset’s gallery card — click a panel to open it full size.

Fern Hollow concept
Fern Hollow concept
Fern Hollow Blender round
Fern Hollow Blender round
Fern Hollow in engine
Fern Hollow in engine

Provenance

Contributed by the Unity Lab

This asset was built for Fern Hollow, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.