Concept, Blender recreate and the live engine frame from one cycle. A television gallery over a floodlit regatta: the AI concept (left), the code-modelled kit — a vision-mixer console with five dense cut rows on a sloped deck, a 3x2 CRT wall whose fronts are REAL recesses, and a rowing eight lofted as an elliptic hull with riggers and oars (centre), and the piece running in Unity with four simultaneous RenderTexture feeds on that wall (right). The monitor wall carries a named plate inside each recess so the engine seats its display quads on measured bounds instead of by eye.
gallery-cut-crt.glb · 1.0 MB · glTF 2.0 — modeled in code, exported from headless Blender
This asset was built for Gallery Cut, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.