Blender Studio · from the Unity Lab · Lion Dance

Lion Dance

Concept, Blender recreate and the live engine frame from one cycle. A festival lion troupe at dusk: the AI concept (left), the code-modelled lion head with its layered mane discs, bulbed brow and hinged jaw (centre), and the piece running in Unity where you drum on the beat to keep the crowd roaring and hold SHIFT for a rolling flourish that spends stamina (right). Seven lantern lights swell with the crowd meter, so the score is readable in the scene itself. The cycle was also the lab first test of Unity own AnimationClip system — a runtime-authored clip drives one lion head with an identical hand-driven head beside it as the control.

View the asset

lionhead.glb · 3.2 MB · glTF 2.0 — modeled in code, exported from headless Blender

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From concept to engine

Every panel from this asset’s gallery card — click a panel to open it full size.

Lion Dance concept
Lion Dance concept
Lion Dance Blender round
Lion Dance Blender round
Lion Dance in engine
Lion Dance in engine

Provenance

Contributed by the Unity Lab

This asset was built for Lion Dance, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.