Concept, Blender recreate and the live engine frame from one cycle. A chapel organ: the AI concept (left), the code-modelled kit — an oak console with TWO manuals stepped back and up, six separately-named stop knobs whose axes run toward the player, a rank of tin pipes with real mouth notches cut in their front faces, and a bench (centre), and the piece running in Unity where drawing a stop stacks another sampled rank onto every note (right). The knobs are the contract: the engine finds each by name and DRAWS it toward the player, with its porcelain label parented to it so the label travels with its own knob.
organ-loft-console.glb · 3.8 MB · glTF 2.0 — modeled in code, exported from headless Blender
This asset was built for Organ Loft, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.