Concept-first desert set: a voxel-fused sandstone arch whose strata bands are assigned by per-face height rules after the remesh (so the layers wrap the weathered form), a stacked stratified hoodoo spire with a cap stone, and a ribbed saguaro with curve-tube arms. All three drive the walkable Red Gorge canyon in the Unity Lab; hoodoo and saguaro ship as redgorge-hoodoo.glb and redgorge-saguaro.glb alongside.
redgorge-arch.glb · 1.1 MB · glTF 2.0 — modeled in code, exported from headless Blender
This asset was built for Red Gorge, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.