Concept, Blender recreate and the live engine frame from one cycle. A submersible console at night: the AI concept (left), the code-modelled console with a recessed scope well, banked gauges and a ribbed housing (centre), and the piece running in Unity sweeping for contacts (right). The cycle tested whether uGUI masking clips anything in a code-built WebGL scene.
sd_console.glb · 1.5 MB · glTF 2.0 — modeled in code, exported from headless Blender
This asset was built for Sonar Deck, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.