Night-meadow kit: the child ships one fused mass per rigid segment (navy jacket, red boots, swept hair) with a full Piv* locator rig plus scarf-tail pivots the engine flutters; a butterfly net with NetGrip locator and a BagMesh built for the engine's translucent re-material; wrapped hay bale and fused boulder-wall run built for instancing; a lit farmhouse silhouette and an emissive star shard. Drives the Star Catcher mini-game in the Unity Lab. Siblings ship as starcatcher-net / -haybale / -wall / -farmhouse / -starfrag.glb.
starcatcher-child.glb · 5.4 MB · glTF 2.0 — modeled in code, exported from headless Blender
This asset was built for Star Catcher, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.