Blender Studio · from the Unity Lab · Star Catcher

Star Catcher Meadow Kit

Night-meadow kit: the child ships one fused mass per rigid segment (navy jacket, red boots, swept hair) with a full Piv* locator rig plus scarf-tail pivots the engine flutters; a butterfly net with NetGrip locator and a BagMesh built for the engine's translucent re-material; wrapped hay bale and fused boulder-wall run built for instancing; a lit farmhouse silhouette and an emissive star shard. Drives the Star Catcher mini-game in the Unity Lab. Siblings ship as starcatcher-net / -haybale / -wall / -farmhouse / -starfrag.glb.

View the asset

starcatcher-child.glb · 5.4 MB · glTF 2.0 — modeled in code, exported from headless Blender

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From concept to engine

Every panel from this asset’s gallery card — click a panel to open it full size.

Star Catcher Meadow Kit concept
Star Catcher Meadow Kit concept
Star Catcher Meadow Kit render
Star Catcher Meadow Kit render
Star Catcher Meadow Kit render
Star Catcher Meadow Kit render

Provenance

Contributed by the Unity Lab

This asset was built for Star Catcher, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.