A physics piece's prop kit in all three phases. The sunrise cheese-rolling concept (left); the Blender kit — cheese wheel, hay bales, ramp, pickets, geese, waymarker arch and finish banner, every sprite rendered twice, colour plus a camera-space normal pass (centre); and the live Godot build where the wheel is a real rigid body under a sunrise Light2D, bursting the rigid-body hay it was rendered beside (right). The chasing villagers run retargeted CMU motion capture.
This asset ships inside its piece — see it live in the engine.
This asset was built for The Big Cheese, a Godot Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.