Concept Art Lab pack 02 · probe-passed in 6 rounds · cloth-simulated sail

Sirocco Skiff

A wind-powered sand-sailing world: lateen-rigged skiffs cross a sea of apricot dunes between an oasis slot-canyon and a mudbrick caravanserai. One committed palette — apricot sand, terracotta, saffron sailcloth, deep indigo, sun-bleached timber, tarnished bronze — across every sheet. A studio-style seven-sheet concept pack, authored, audited and probe-built end to end by AI agents, that shipped only after the skiff itself was modelled from the turnaround, cloth-simulated sail included.

View the pack

7 sheets · probe-built in 6 audit-driven rounds · cloth-simulated lateen sail included

⬇  Download the Sirocco Skiff (glb)

Key art

Sirocco Skiff key art — the skiff crests a dune under full sail
Key art — the skiff crests a dune under full sail

The concept is the contract

The turnaround is the modelling contract this pack is audited against, in the classic marine three-view convention: side profile, stern with the tiller, and quarter view. Three strut legs with bronze skid-shoes, a mast raked fifteen degrees aft, a patched saffron lateen sail, indigo masthead pennant, and a spice-sack cargo net — every element named in the pack's element inventory. Beside it, the buildability probe: the same skiff authored headless in Blender from this sheet and that inventory alone.

Sirocco Skiff turnaround — side, stern and quarter views with consistent strut undercarriage
The turnaround — side, stern and quarter views; the contract
The probe-built Sirocco Skiff, quarter view
The probe build, quarter — raked mast, draped sail, three struts with bronze shoes

Environment zones

Zone: the Dune Sea — rippled apricot dunes and a half-buried timber wreck arch
The Dune Sea — rippled crests, violet hollows, and a half-buried wreck arch with rope tatters.
Zone: the Oasis Slot-Canyon — terracotta walls, turquoise pool, date palms
The Oasis Slot-Canyon — terracotta strata, a turquoise spring, date palms and a jute rope ladder.
Zone: the Caravanserai Courtyard — mudbrick arches, indigo awnings, stone well
The Caravanserai Courtyard — arched bays, indigo awnings, spice sacks and a bronze-pulley well.

Props & materials

Prop sheet — tiller, bronze skid-shoe, spice sack, gourd flask, rope cleat, pennant, cargo net
Seven props at one scale: tiller, bronze skid-shoe, spice sack, gourd flask in its sling, rope coil on cleat, wind-pennant, cargo net.
Material board — eight swatch spheres from bleached timber to palm frond
Eight materials: bleached timber, saffron sailcloth, indigo cloth, tarnished bronze, dune sand, terracotta rock, jute, palm frond.

The buildability probe

A pack only ships after an asset has actually been modelled from it. The skiff below was authored headless in Blender from the turnaround alone — fused plank hull, strut undercarriage with bronze shoes, and a real cloth-simulated lateen sail draped over its yard — across six audit-driven rounds, then compared back against the sheet for silhouette, proportions and signature details. Verdict: the turnaround and its element inventory under-specified nothing.

Probe model — side view
Side — hull sweep, mast rake, sail belly
Probe model — opposite quarter view
Opposite quarter — the angle that exposed the strut sign-flip

Measured

MeasurementValueConditions
Sheet generations12 total (7 base + 5 regenerations)5 of 7 base sheets first-try clean — the pack-01 lessons paid for themselves
Turnaround canonv3 of 5 attemptsv4 and v5 regressed (tiller vanished, materials re-rolled) — best-sheet + inventory canon beats chasing a flawless generation
Coherence audit1 full round + confirming pass, cleansubject identity, proportions ≤10%, one palette, all elements nameable
Probe authoring rounds6rounds 5–6 spent hunting one strut sign-flip — invisible in the side view, obvious at 210°/330°; fixed with a track-quaternion
Sail cloth sim30 frames, thickness 10 mmkit.drape_cloth, pinned at yard + luff; patch decal conformed to the post-sim mesh
Shipped skiff glb5.7 MBun-optimised probe artifact, simulated sail baked as mesh

Craft features, earned

What the pack proved: enumerating rows ("top row exactly four, bottom row exactly three") fixes odd-count prop sheets; a single row at 3:2 holds only three vehicle views, so masted vehicles get the marine three-view convention or an enumerated 2×2; and load-bearing structure needs a "NOT" clause ("strut legs, NOT sled runners") or it flip-flops between generations. Full findings feed the platform's concept generation pipeline.

Cloth-simulated sail

The lateen sail is a subdivided triangle draped by a real cloth solver, pinned along yard and luff — not a modelled bulge.

Track-quaternion struts

All three skid-legs aim with to_track_quat — the hand-rolled euler they replaced hid a sign error until off-axis renders exposed it.

Fused plank hull

The hull is a voxel-remeshed fusion with a boolean-cut cockpit and grooved planking — one watertight sweep from bow horn to stern.

Post-sim decal conforming

The sail's rope-wrapped roundel patch snaps to its nearest draped vertex after simulation, so it rides the cloth, never floats.

Curve-tube rigging

Bow horns, tiller sweep, rigging lines and the swallow-tail pennant are swept tubes with tapered ends.

Element-inventory canon

Undercarriage disputes (struts vs runners, leg count) resolved once in the written inventory — the sheet contradiction that drove the "NOT" clause.

mast rake 15° afthull 14k-tri fuse hull voxel 7 mmdrape 30 frames cloth thickness 10 mmpinned yard + luff 3 struts · bronze shoestrack-quat Z→Y hull length ~1.0 mpatch = stitched roundel