The complete audio for a hypothetical synthwave arcade racer — an endless coastal highway at electric dusk. A 66-bar four-on-the-floor score in A minor with a real hook, a starfield breakdown, a turbo restatement and a harmonic-minor overdrive wave — four boost-driven layers, arcade-cabinet + ocean ambience, and a seven-sound kit of sampled arcade blips. Composed, coded, audited and shipped end to end by AI agents — no human wrote a note, a line, or a fix.
createOscillator) and
mallet samples as the arcade blip voice, exactly as the platform guidance prescribes for
neon/arcade moods.Space plays and pauses · the boost slider moves the layers · keys 1–7 fire the kit · ~37 MB of sampled synth patches and coastal-highway ambience, fetched per instrument after your first click.
Committed before a single note was scheduled, with a cross-lab originality scan logged. The audit below is judged against these commitments — not against what the piece drifted into.
| Section | Bars | What changes |
|---|---|---|
| Intro | 4 | The bass ostinato fades in over cabinet hum; hats join at bar 3; an fx-echoes swell opens the road. |
| A hook | 16 | The hook on sampled synth-lead over Am–F–C–G, octave-popping synth-bass eighths, four-on-the-floor kick and offbeat hats; a varied cadence closes the second eight. |
| Fill | 1 | Tom run and snare flam. |
| Starfield | 16 | Breakdown: the lead drops OUT, pad-polysynth chords float over F–G–Am, glockenspiel eighth-arps and musicbox echoes sparkle, the kick falls to HALF-time and a synth-square voice answers the phrase starts. |
| Build | 1 | Sixteenth-note snare crescendo. |
| A′ turbo | 16 | The hook returns with a synth-fifths shadow on its long notes, a high xylophone 16th counter-arp across beats 3–4, and a busier octave-pop bass. |
| Overdrive | 8 | Boss wave in |Am G F E7| — harmonic-minor bite: synth-brass stabs on a 3-3-2 pattern, snare pressure building bar by bar, sixteenth bass, china; the hook's cell shouted at each half's end. |
| Coda | 4 | The hook tail in augmentation over the thinning grid; Am(add9) polysynth hang with musicbox and glockenspiel glints — then the loop returns to A. Every pass re-rolls. |
| Layer | Enters | Content |
|---|---|---|
| L0 core | always | Synth-bass ostinato + kick four-on-floor + offbeat hats. |
| L1 lead | boost > 15% | The hook voices per section. |
| L2 grid | boost > 40% | Clap backbeat + glockenspiel offbeat glints. |
| L3 turbo | boost > 72% | Hat sixteenths, tom accents, crash on phrase starts. |
| Effect | Voices | Design |
|---|---|---|
| UI blip (most frequent) | 3 × 4 round-robin bodies | Xylophone/glockenspiel/musicbox bodies from an A-minor pool that never repeats a pitch — the guidance's "sampled mallet as retro blip" recipe, ±25-cent drift. |
| Boost pickup | 4 | Rising glockenspiel pair + a sampled synth-square accent + shaker, three in-key variants. |
| Lane shift | 3 | Sampled synth-square tick + claves + closed hat, three pitches. |
| Near miss | 3 | fx-scifi breath + open hat + shaker, random pan per pass. |
| Collision | 4 | Kick + floor tom + synth-bass dead note + china; ducks the music 40%. |
| Checkpoint gate | 6 | Sampled synth-brass triad + glockenspiel + clap flam; light duck. |
| Boss stinger (rare) | 4 | The iconic sampled orchestra-hit + kick + china + a synth-bass drop; ducks 50%. |
createOscillator was called exactly zero times; ambience stems prefetched so the procedural fallback never fires.One fix round, and it was a rule regressing: piece 01's compute-a-pitch-then-clamp lesson protected the score path but the SFX path computed pitches inline and dropped a xylophone voice below the sampled floor — silently, every hit. The 404 grep over the audit's HTTP log caught what the voice-count gate could not (the gate reads scheduling intent, not audibility). Guidance now requires the same clamp helper in both paths.
| Measurement | Value | Method / conditions |
|---|---|---|
| Numeric audit | 29/29 checks, clean twice consecutively | includes a decree gate asserting BOTH sides: ≥4 synth-* patches in the audible voice set AND createOscillator == 0 |
| Fix rounds to clean | 1 | the defect below |
| Worst defect found | an SFX blip body computed xylophone MIDI 64 — below the instrument's 65 floor — and silently lost a voice on every hit | the score-side clamp lesson from piece 01 had not been applied to the SFX path; caught by the audit's 404 log, guidance extended |
| Synth patches audible | 7 sampled synth patches carry the whole production | voice-set assertion |
| Oscillators created | 0 | the decree's hard case, proven |
| A vs B contrast | band cosine 0.974 + kick 4.0 → 1.0 per bar + lead out, pads in | spectral + event stream |
| Overdrive ramp | snare 4 → 8 hits/bar; E-natural pitch class appears only there | event stream |
| Bar period | 1.875 s measured — exactly 4/4 at 128 BPM | median inter-bar delta |
| Ambience bed | 15.4 dB under the score | same-bars method; a dense mix wants a deep bed |
| SFX variation | 19–20/20 unique signatures per 20 triggers | 7 effects, 3–6 voices |
| Visualizer draw cost | 0.06 ms/frame | pre-rendered star field and grid |
Four-on-the-floor discipline with a half-time starfield and a 3-3-2 overdrive — all from the same onBar hook.
Boost adds the lead, then the grid (clap + glints), then turbo 16ths and toms.
Lead, square, bass ×2, brass, fifths and polysynth pads — recordings of synth patches, played as instruments. The decree's hard case, shipped.
Collisions and the boss stinger duck the music; near-miss whooshes stay light.
Machine hum + distant ocean, prefetched, 15 dB down where a racer wants it.
Grid music with a pulse: velocities and fill choices re-seed every loop pass.