Concept, Blender recreate and the live engine frame from one cycle. A potter yard at night: the AI concept (left), the code-modelled pots with their mouths cut from the built mesh rather than the profile that generated it (centre), and the piece running in Unity where you fire the load to temperature and watch the glaze mature from matte slip to deep gloss (right). The kiln firebox is a real chamber - the facing brick course opens, the glow sits deep inside it, and dark log bars cross in front of the fire.
pots.glb · 5.2 MB · glTF 2.0 — modeled in code, exported from headless Blender
This asset was built for Glaze Kiln, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.