Concept-first build: AI concept (left) recreated in code (right) — a boxy 1970s rally car in faded orange with a roof vent, a four-lamp bar, taped-over headlights and a worn livery stripe. Four Wheel refs drive real WheelColliders in the Gravel Stage physics study. Authored close-range: the greenhouse interpenetrates the body rather than resting on it, the tyres tuck inside cut arches instead of standing proud of the flank, and the livery band is sized arch-to-arch so it cannot cross a wheel opening.
gravel-car.glb · 1.9 MB · glTF 2.0 — modeled in code, exported from headless Blender
This asset was built for Gravel Stage, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.