Concept, Blender recreate and the live engine frame from one cycle. A boxy 1970s rally car on a gravel mountain stage: the AI concept (left), the code-modelled Blender export with cut wheel arches and a livery band sized arch-to-arch (centre), and the piece running in Unity with two cars racing a real WheelCollider against a rigidbody control, dust off the tyres and the rock bank behind (right).
gravel-car.glb · 1.9 MB · glTF 2.0 — modeled in code, exported from headless Blender
This asset was built for Gravel Stage, a Unity Lab piece. It was modeled entirely in code (Blender’s Python API) by an AI agent, rendered by headless Blender, and audited against its concept before export — the pipeline every Blender Studio asset goes through.